1. I have made a working map! I can’t do maths so auto-scaling this has been painful number alchemy.

  2. I’m keeping the Shooter Thing as blocks while I work on code and features but I do have a rough draft of the player characters.

    I’m keeping the Shooter Thing as blocks while I work on code and features but I do have a rough draft of the player characters.

  3. A game development question I’ve been asking myself today: too much blood? Or not enough?

  4. *Very* rough character select animation. Just basically blocking the arm out in a very un-pretty way.This ‘make something quick & easy to complete’ idea isn’t really working out. Really want to go back to the horror and shooter ideas but wary of spreading already scant time even more thinly. Got to finish at least one thing.

  5. Spriting me up some cowboys. This shit takes *forever*

    Spriting me up some cowboys. This shit takes *forever*

  6. I’ve fixed the typo.

    I’ve fixed the typo.

  7. Game Maker cowboy shootout thing. Decided to make something really fast and simple just to have a project I could finish in weeks rather than years. This is the first pass which has taken me two days. Mechanically it’s all there, just needs loads of balancing and to be prettier to look at.

    And yes I know there’s a typo in one of the messages but after trying to work out reversed angles in negative degrees relative to object positions ‘fuck it’ was my basic position on that.

  8. More Game Maker. Added a full, albeit rough, motion/direction system to the horror game. 28 separately animated sprites penciled in.

    Also added a save system, coded from scratch. *Spectacularly* poor effort to reward ratio. It obviously needs to exist but hard to point at and say ‘look what I made’.

    Elsewhere spent some time reworking the shooter thing from scratch but that’s mainly along the lines of ‘starting from scratch’ - so much messy code from simply learning what to do I decided it was more prudent to start over than work around all the mistakes.

  9. Game Maker animation rough: first signs of life.
    The motion’s quite broad but seeing as she’ll only be about 300 pixels high on screen it needs to be more exaggerated.

  10. Horror game lighting engine’s more or less sorted bar a couple of depth issues (the yellow faces are still ‘above’ the shadows but that’s just a couple of wrong numbers not a code issue). Otherwise, lights flicker, shadows are cast and the inventory system works. There’s also a save system opening ini files and writing changes although you can’t see that bit.